Weapons

Intro
Weapons are the most important aspect in the game because if there were no weapons, this game wouldn't be categorized as a Stick Fighter game. Weapons usually have a weakness and a strength. If a weapon is overpowered it is likely to be nerfed later on.

There are 3 types of weapons:


 * Melee Weapons


 * Ranged Weapons


 * Special Weapons

Weapons
Weapons Categories consist of melee, ranged and special weapons, where ranged weapons have a higher chance to beat melee weapons, but have a lower chance of beating special weapons (They work somewhat like a game of Rock-Paper-Scissors).

Melee
A melee style weapon works by getting in close to deal damage to the enemy, whether by a dash ability or a power attack.


 * Axe


 * Battle Axe


 * Boots


 * Boxing gloves


 * Circular saw


 * Dagger


 * Flail


 * Hammer


 * Katana


 * Lance


 * Laser sword


 * Pickaxe


 * Spear


 * Staff


 * Sword


 * Scythe

Ranged
Weapons that can shoot Projectiles. These weapons exel at dealing damage from afar, but have little melee potential. They commonly have very minimal or only ranged abilities.


 * Arm cannon


 * Cards


 * Bazooka


 * Blades


 * Bombs


 * Boomerang


 * Bow


 * Crossbow


 * Gun


 * Harp


 * Shuriken
 * Sniper

Special
These weapons are generally not the best at fighting and rely heavily on their abilities to deal damage, but they can be effective if executed correctly.


 * Gauntlet


 * Grapple


 * Guitar


 * Ice cream


 * Iron hand


 * Lantern


 * Lollipop


 * Paint Brush


 * Portal gun


 * Potion


 * Scepter


 * Shield